Tuesday, April 26, 2011

Ranked Game #23

The first of the two games I played on Monday night was very exciting, momentum shifted several times and we really came together as a team throughout the course of the game to do everything we needed to do to win. This was a solo queue game.

I was the captain of my team, and had second ban:

Amumu, Nocturne, Shen, Rammus


Draft:


Singed
Mordekaiser, Lee Sin
Trundle, Maokai
Nasus, Akali
Caitlyn, Lux
Jax


I felt our team was kind of meh when it came to firepower, but we had all of the components of a good team, at least at this level of play. Good tank, good jungler/off-tank, decent AD carry, serviceable AP carry and a supportish/tank guy. I don't think I've seen Trundle jungle before, but I figure his ganks are pretty good with the pillar, it can be so devastating to trap people with it. As for their team, I thought it was pretty poorly put together. Lee Sin is pretty bad, and Akali and Jax are pretty limited in their utility, especially when put together. The lack of a ranged attacker was also pretty significant.

Lane Matchups
Top: Singed vs Mordekaiser
Middle: Lux vs Jax
Bottom: Caitlyn, Maokai vs Nasus, Akali
Jungle: Trundle vs Lee Sin


Early Game               


DISCLAIMER: LoLReplay is bugging out right now...so the summary will be light on detail

The first bit of action came in the bottom lane, where Maokai got First Blood on Akali a few minutes into the game. They had a pretty good matchup down there against Akali and Nasus, being able to harass from range all day. They ended up dominating the lane and let them nowhere near their own tower while laning. Lux did ok in the middle, she was killed by Jax a couple times, but she was able to keep him at bay otherwise. The top lane was uneventful, just a lot of pushing back and forth with no kills being exchanged at all. Lee Sin came to gank once or twice, but really didn't do anything while the rest of us were laning. Trundle didn't do a lot either, he basically covered lanes when people needed to go back to base. Caitlyn decided to switch with Lux about halfway through laning for a better matchup with Jax, which allowed for the first tower kill in the middle. After that everyone but me and Mordekaiser started roaming, and eventually the enemy bottom tower was taken out in a 4-man push.

Mid Game
Eventually I joined in on the roaming as well, so we went for the top turret with our entire team. We were able to take it down when they were only defending with two, but then the rest of them showed up. This caused a teamfight by their small golems, and we got ripped to pieces thanks to a lack of strategy. We hadn't discussed beforehand who we would kill first, but that fight certainly triggered the topic. That battle gave them the momentum and lessened the kill count gap, even though we had a large tower kill advantage. Another teamfight happened in the middle shortly after where we weren't really coordinated, and initiated poorly. As a result, three or four of us got killed, as did our middle two turrets. We all thought we were screwed for sure at this point, as they seemed to be on an unstoppable run and we couldn't stop them.

Late Game
They continued their push to try and take our inhibitor turret, so a lot of dancing and spell flinging happened, which was to our advantage due to having two ranged attackers. As a result, we were able to catch a couple of them out of position and kill them, forcing a retreat. In their retreat, we pushed to their middle inner turret and took it down easily. In an incredibly bold move, we went for a Baron kill, carefully warding so we would know when to back off if necessary. They showed up just as we were about to finish him, with Jax poorly timing his jump to try and steal it. As a result, we smoked him on the spot, along with Lee Sin who had also come to play. We retreated to get away from the rest of the enemy team and to recover. For some odd reason, they started trying to attack our other towers alone, allowing us to easily pick them off and get a numbers advantage. In the ending sequence, we took out their middle inhibitor, and then moved on to the top one, picking off the enemy champions as they showed up to contest us. We destroyed their Nexus at 39 minutes.

Post game scoreboard:



What I learned:
- I finally learned how to lane against Mordekaiser, that was a huge bump for me, so now I won't auto-lose a lane against him
- No ganking from the jungle is pretty lame, it can help control a lane immensely
- A Mordekaiser with Rylai's is quite annoying, I didn't know that Children of the Grave would apply the slow on every tick
- Stealing Baron is hard without a ranged attacker...as is laning in the middle

My Score: 3/5/13
My Build: Rod of Ages, Boots of Swiftness, Force of Nature, Giant's Belt

Current ranked record: 13-10 (0 leaves)
ELO Rating: 1314

Games like this are always fun, even if you don't win (but winning makes it 100 times better). Unfortunately this game was followed by a pretty awful one...the summary is coming soon. Thanks for reading, comments and suggestions are always welcome!

-Chickenmoo

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